+ His "Hydro" Blades [x2] + His "Hydro" Polearm Neither the blades nor the polearm are made from water, but instead merely look like they are. It's ~*~aesthetic~*~ in Tokyo-F. + Foul Legacy Polearm Human Size & Foul Legacy Size + Truck - 4 Door Version, Fancy, Half-Unit
+ Greatsword + Bow + (5) Arrows + 2x Taser + Fancy Car + Fancy Half Unit Mini Van
+ Fauti Gloves from Aether. + Bunny! named Aibou bought by from Aether. Childe has bought him a scarf just like Aether's to wear. + Five ( assorted ) Foxes - each with scarves and mini fatui masks. + Handmade Seal Plush from Alizarin
2 + controllable drone whales
+ 5 massive fancy boulders. one give to rye. one given to felicity. one split w/ zhongli full of cor lapis.
At the back of Childe's fox hole is a small hatch decorated with the Vulpecula Constellation. Should you drag a finger along its stars, effectively connecting the dots, then you'll activate and unlock the mechanism, which drops you ( quite literally! ) into a wintery wonderland. The trek down the snowy slope is neither long nor treacherous, but between the snow and wind you might find yourself shivering by the time you reach the homey looking log cabin.
It sits beside a frozen lake filled with "fish". The fish seem real-! at least until caught, and then they turn into plushies. The rest of the wildlife wandering the room ( bears, deer, hares, wolves, etc ) also appear real, but if any of the aforementioned are hunted, then they also becomes no more than a cute, harmless plushies.
Inside of Childe's room that opens up into to a seemingly endless strangler fig and bamboo jungle with a single paved pathway flanked by fox statues. At the end of the path is a terraced staircase that leads up to a golden palace that is exactly as massive inside as it seems to be outside. Much of the palace, however, seems to be occupied entirely by towering piles and pits of golden coins - so much that it feels like it must be a continent's worth of currency.
The only room that really seems to be clear of money is the central atrium, which is still flanked by pits filled with gold. In middle of the atrium is a set of glowing cubes which, when touched, will summon a dummy of any creature that the person touching them thinks of, with all associated skills and abilities at one end of the arena. This creature can be fought, and in fact will attack the moment that the person who touches the cubes is "ready", whatever that means to them.
Caeli'sDeepSeaLounge is an undersea bar which feels much more like an aquarium than it does a place to grab some drinks. Outside the windows are brightly colored schools of fish, jellies, anemones, and corals, and the room is lit by the soft glow of sunlight from the surface of the ocean the bar is theoretically in.
Every so often, though - the room darkens entirely, as something huge passes overhead. It's hard to tell what exactly it is, other than apparently large enough to completely block out all light. If you look carefully as it passes, you might be able to catch a glimpse.
Childe's private bathroom is apparently located in a jungle.
Opening the door to the area immediately reveals a path made up of slate stone and peat nestled in between trees with a canopy dozens of feet tall. The path leads to a walled area which contains a rock bowl tub - a jacuzzi in the guise of a natural water feature, with controls hidden within a panel in an adjacent rock outcropping. A glass cubicle within the same area contains a shower, and immediately next to it is a storage cabinet and counter with a washing basin and water spigot.
A path leads out of the bathing area and to a small campfire circle surrounded by ferns, with towels and strangely comfortable logs, an apparent rest area for when one has finished bathing.
It's almost an exact duplicate of the previous Golden House room upgrade he bought, except that it's hidden behind the pin pad that's now sitting alongside the door of the original. If you punch in the right code, then you'll be taken to the second. Anything else and you'll be taken to the first.
Behind the door is a room that opens up into to a seemingly endless strangler fig and bamboo jungle with a single paved pathway flanked by fox statues. At the end of the path is a terraced staircase that leads up to a golden palace that is exactly as massive inside as it seems to be outside. Much of the palace, however, seems to be occupied entirely by towering piles and pits of golden coins - so much that it feels like it must be a continent's worth of currency.
The only room that really seems to be clear of money is the central atrium, which is still flanked by pits filled with gold. At the back of the atrium is Rex Lapis' Exuvia floating in an ornate golden case. In middle of the atrium is a set of glowing cubes which, when touched, will summon a few basic amenities, like a bed, a nightstand, and a small sitting area complete with table and chairs.
( a door sporting an unusual placard has appeared in the common room. on closer inspection you'll notice a wide variety of animals ( all belonging to WC members new & old ) circling a couple of pool cues and billiard balls. it shouldn't be too hard to guess what's behind door #1. )
( inside is the bar & billiards, and despite being a modern take on an actual jungle it's still a little wild. tying the room together are a few flowers, providing an occasional ( but necessary ) pop of color here and there. a bar is nestled in there, somewhere!, and beyond that the billiard tables. )
( a control panel sits on the divide, capable of controlling the lights and sounds, though the defaults are always dim & rainforest. )
The beach connected to Childe's bedroom is set by default to a pleasantly warm temperature, however, the time of day and temperature can be adjusted via a phone app. The entrance is screened by jungle foliage and in the distance, mountains frame the beach. There is an atmosphere of seclusion and exclusivity: a secret hideaway only those in the know can access.
The shoreline sparkles with a multitude of shells that have washed ashore, but even more treasures can be found beneath the powdery sand: gold coins and jewels are buried along the beach, some loose and others stowed in old chests. Anyone willing to brave the ocean depths will find a sunken ship to explore. All of the treasure will vanish upon leaving the room, hidden in a new location on the beach or below the waves. After all, the fun of treasure hunting is the hunt itself.
A thatched roof hut tucked in a grove of trees provides shelter from the sun. A window ensures that even from the bed, one can enjoy a view of the ocean. The bed itself is large enough for three people, and stays ventilated and cool despite the heat. Meals can be prepared on the wood fire stove, and there's a sink built into a small sanded driftwood counter. Woven baskets under the counter provide storage for that don't require refrigeration and a cooler disguised as a basket handles the rest. The bathroom is just outside the front door, allowing visitors to rinse off the salt and sand in the shower before entering.
Lurking in the depths of the sea is a unimaginably huge monster, though most of it is never visible at any given time. Occasionally it comes up to the shore for food (Could be actual food. Could be you!) and tentacle pats. It's...a friend???
Wild Cityβs receiving room is a sprawling naturalistic rock garden. Itβs a beautifully cultivated landscape of gravel, plants, soil, rocks, flowers ( mostly purple ), and stones β all carefully curated in the shape of a dragon and a fox, though that wonβt be obvious unless you can ( somehow ) get an arial view of the entire garden. Itβs perpetually sunset for the ~*~aesthetics~*~, so there are lanterns to light the way. A pair of benches mark the midway point, so guests have somewhere to mingle and wait for their Wild City hosts to bring them into the dorm, proper. A small river runs along its exterior edge, connecting to a waterfall thatβs tucked in the corner with a koi pond at its base. It's an upgrade born of impulsivity, status effects, and love.
π outfits.
position color: β blood red.
π¦ WILD CITY.
pajamas.
He arrived in the above outfit along with an adorable pair of matching Narwhal Slippers. & this Hoodie.
outfit 1.
outfit 2.
outfit 3 - default!
outfit 4.
outfit 5.
outfit 6.
outfit 7.
outfit 8.
πβπ¦Ί sensitIV.
outfit 1.
outfit 2.
π pep!pep!.
outfit 1.
π¦ Taisho Roman Revolution.
outfit 1.
outfit 2.
outfit 3.
π¦ BAD END = DEAD END.
outfit 1.
π¦ future is now.
outfit 1.
π¦ βZRAEL.
outfit 1.
outfit 2.
π Heart Soldier Senshi.
outfit 1.
outfit 2.
π¦ AlcheME!.
Re: π¦ AlcheME!.
Re: π¦ AlcheME!.
π avante en garde.
outfit 01.
outfit 02.
π BARiTONES.
outfit 1.
outfit 2.
outfit 3.
outfit 4.
outfit 4.
outfit 5.
outfit 6.
(no subject)
π inventory.
no subject
+ His "Hydro" Polearm
Neither the blades nor the polearm are made from water, but instead merely look like they are. It's ~*~aesthetic~*~ in Tokyo-F.
+ Foul Legacy Polearm Human Size & Foul Legacy Size
+ Truck - 4 Door Version, Fancy, Half-Unit
+ Greatsword
+ Bow + (5) Arrows
+ 2x Taser
+ Fancy Car
+ Fancy Half Unit Mini Van
+ Fauti Gloves from Aether.
+ Bunny! named Aibou bought by from Aether. Childe has bought him a scarf just like Aether's to wear.
+ Five ( assorted ) Foxes - each with scarves and mini fatui masks.
+ Handmade Seal Plush from Alizarin
2 + controllable drone whales
+ 5 massive fancy boulders. one give to rye. one given to felicity. one split w/ zhongli full of cor lapis.
π room upgrades.
βοΈπ‘π£ "home sweet home".
It sits beside a frozen lake filled with "fish". The fish seem real-! at least until caught, and then they turn into plushies. The rest of the wildlife wandering the room ( bears, deer, hares, wolves, etc ) also appear real, but if any of the aforementioned are hunted, then they also becomes no more than a cute, harmless plushies.
The log cabin isn't all that big and it really just consists of two rooms. The first is a bathroom, but it's nothing special. The second is the pièce de résistance - a combination kitchenette / living room. Again, the kitchenette isn't anything to write home about, but instead merely exists for the sake of convenience. A stone fireplace framed by a couple of big & comfy couches is the centerpiece of the living room and its flames can be controlled via Childe's phone, giving him the ability to change its color and temperature.
The entire room is also soundproof.
Reference Images: Doot.
π°π "golden house".
The only room that really seems to be clear of money is the central atrium, which is still flanked by pits filled with gold. In middle of the atrium is a set of glowing cubes which, when touched, will summon a dummy of any creature that the person touching them thinks of, with all associated skills and abilities at one end of the arena. This creature can be fought, and in fact will attack the moment that the person who touches the cubes is "ready", whatever that means to them.
π¦π π "deep sea lounge".
Every so often, though - the room darkens entirely, as something huge passes overhead. It's hard to tell what exactly it is, other than apparently large enough to completely block out all light. If you look carefully as it passes, you might be able to catch a glimpse.
πΏπ»π "private bathroom".
Opening the door to the area immediately reveals a path made up of slate stone and peat nestled in between trees with a canopy dozens of feet tall. The path leads to a walled area which contains a rock bowl tub - a jacuzzi in the guise of a natural water feature, with controls hidden within a panel in an adjacent rock outcropping. A glass cubicle within the same area contains a shower, and immediately next to it is a storage cabinet and counter with a washing basin and water spigot.
A path leads out of the bathing area and to a small campfire circle surrounded by ferns, with towels and strangely comfortable logs, an apparent rest area for when one has finished bathing.
References: One, Two, and Three.
π°π2οΈβ£ "golden house 2: electric boogaloo".
Behind the door is a room that opens up into to a seemingly endless strangler fig and bamboo jungle with a single paved pathway flanked by fox statues. At the end of the path is a terraced staircase that leads up to a golden palace that is exactly as massive inside as it seems to be outside. Much of the palace, however, seems to be occupied entirely by towering piles and pits of golden coins - so much that it feels like it must be a continent's worth of currency.
The only room that really seems to be clear of money is the central atrium, which is still flanked by pits filled with gold. At the back of the atrium is Rex Lapis' Exuvia floating in an ornate golden case. In middle of the atrium is a set of glowing cubes which, when touched, will summon a few basic amenities, like a bed, a nightstand, and a small sitting area complete with table and chairs.
πΎπ»π± "bar & billiards" - wc dorm.
( inside is the bar & billiards, and despite being a modern take on an actual jungle it's still a little wild. tying the room together are a few flowers, providing an occasional ( but necessary ) pop of color here and there. a bar is nestled in there, somewhere!, and beyond that the billiard tables. )
( a control panel sits on the divide, capable of controlling the lights and sounds, though the defaults are always dim & rainforest. )
βοΈππ "secluded treasure trove beach".
The shoreline sparkles with a multitude of shells that have washed ashore, but even more treasures can be found beneath the powdery sand: gold coins and jewels are buried along the beach, some loose and others stowed in old chests. Anyone willing to brave the ocean depths will find a sunken ship to explore. All of the treasure will vanish upon leaving the room, hidden in a new location on the beach or below the waves. After all, the fun of treasure hunting is the hunt itself.
A thatched roof hut tucked in a grove of trees provides shelter from the sun. A window ensures that even from the bed, one can enjoy a view of the ocean. The bed itself is large enough for three people, and stays ventilated and cool despite the heat. Meals can be prepared on the wood fire stove, and there's a sink built into a small sanded driftwood counter. Woven baskets under the counter provide storage for that don't require refrigeration and a cooler disguised as a basket handles the rest. The bathroom is just outside the front door, allowing visitors to rinse off the salt and sand in the shower before entering.
Lurking in the depths of the sea is a unimaginably huge monster, though most of it is never visible at any given time. Occasionally it comes up to the shore for food (Could be actual food. Could be you!) and tentacle pats. It's...a friend???
ππͺ¨π "receiving room" - wc dorm.
It's an upgrade born of impulsivity, status effects, and love.